link: http://ift.tt/1RpZ8kQ
Hot And Trending...
Trending
- Gold Scarcity in Perspective as "Peak Gold" Looms @SchiffGold http://t.co/bwWA5ADRgn
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- It’s Time to Give a Little Thought to Silver https://t.co/6dgAkpzwVk @SchiffGold
- Production is declining and this is going to put an enormous amount of pressure on prices down the road. http://bit.ly/2ilUyqo
- To save the stock market while pretending the "recovery" in still on track, the #Fed used low oil prices as its excuse to turn more dovish.
- Malinvestment and the Austrian Business Cycle, as explained by Yogi Berra
Friday, January 15, 2016
Is anyone currently trying to create a simulation or game which emulates the economy according to this school?
So many games, so many terrible economic tropes. I posted [this article about a new simulation engine which might be capable of much larger real-time simulations with multiple users than ever before.](http://ift.tt/1KhtNZT) I believe there are a few board games which endeavor to support Austrian Econ, but it would be good to have more. Someone mentioned that [even if a simulation succeeded, people would disagree and say the models were wrong](http://ift.tt/1RpZ8kO). I think there is still value in exposing more people to the school... and having fun without having to conform to Sim City, Total War, Paradox, or Civilization's middle-path economics. Everything from simple games to AAA titles could be made much better by fully simulating a society around the player. Whether it be a building (Cities: Skylines) or company-running game (Roller-Coaster Tycoon, Locomotion), having a more real and less-scripted economic environment would be fantastic. Empire-managing and trade-based games would change dramatically, as well. The amount of finagling that other economic schools would require to work in a real-world simulation would be apparent in the creation of a game meant to simulate a thousand years. So, anyone know of any current projects?