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- Is there a term for the opposite of unemployment rate?
- People who were buying stocks in 2006 had no idea of the magnitude of the financial crisis that would hit the market in 2008. http://bit.ly/2mxJskU
- @Awyee707 They have it backwards. Growing economies increase production, which kips a lid on prices, or causes them to fall. Weak economies result in less production and higher prices.
- I think people are overestimating the benefit of the economy to the tax cuts, and they’re ignoring the drag on the economy of rising interest rates. http://bit.ly/2mxJskU
- India governor Y.V. Reddy says "It seems highly inappropriate to discourage gold imports, which meet women’s needs" http://bit.ly/2tX0E9h
- #Trump should stop tweeting about how high the stock market is, how great the economy is doing, & taking credit for both. It will backfire!
- Are Austrians disproportionately successful on the stock market?
- Which States Rely Most on Federal Spending?
- The Theory of Free Banking
- Why are markets so excited about the Atlanta Fed's Q2 GDP forecast? If it's as accurate as their Q1 prediction we are likely in recession!
Friday, January 15, 2016
Is anyone currently trying to create a simulation or game which emulates the economy according to this school?
So many games, so many terrible economic tropes. I posted [this article about a new simulation engine which might be capable of much larger real-time simulations with multiple users than ever before.](http://ift.tt/1KhtNZT) I believe there are a few board games which endeavor to support Austrian Econ, but it would be good to have more. Someone mentioned that [even if a simulation succeeded, people would disagree and say the models were wrong](http://ift.tt/1RpZ8kO). I think there is still value in exposing more people to the school... and having fun without having to conform to Sim City, Total War, Paradox, or Civilization's middle-path economics. Everything from simple games to AAA titles could be made much better by fully simulating a society around the player. Whether it be a building (Cities: Skylines) or company-running game (Roller-Coaster Tycoon, Locomotion), having a more real and less-scripted economic environment would be fantastic. Empire-managing and trade-based games would change dramatically, as well. The amount of finagling that other economic schools would require to work in a real-world simulation would be apparent in the creation of a game meant to simulate a thousand years. So, anyone know of any current projects?